In-Game LQA Testing
for
Production Builds
Linguistic validation to indentify mistranslations, inconsistencies, truncations, and other issues before release.
What's included
- In-game linguistic validation within live or staging builds
- Detection of mistranslations and context inaccuracies
- Cultural adaptation issues
- Placeholder and variable validation
- Terminology consistency checks within gameplay
- UI layout, alignment, and formatting review
- Structured bug reporting with screenshots and severity levels
- Retesting after fixes (when required)
main service features
Every LQA workflow is different. Reporting tools, build access, testing environments, and internal processes vary widely from studio to studio.
Because of this variability, LQA cannot follow a rigid, one-size-fits-all checklist.
We adapt our testing and reporting approach to the realities of your project — working within your existing tools and level of access while maintaining clear documentation, structured reporting, and consistent linguistic validation.
Below you’ll find the core components of our LQA process as a practical reference.
Because of this variability, LQA cannot follow a rigid, one-size-fits-all checklist.
We adapt our testing and reporting approach to the realities of your project — working within your existing tools and level of access while maintaining clear documentation, structured reporting, and consistent linguistic validation.
Below you’ll find the core components of our LQA process as a practical reference.
testing scope
Testing Environment
Our workflow
- Linguistic accuracy in context
- Truncation and overflow issues
- Placeholder and variable integrity
- Terminology consistency
- Cultural adaptation issues
- UI layout and formatting
- Live or staging builds
- PC / Mobile platforms
- TestRail / Jira integration
- Structured bug documentation
- Screenshot and video evidence
- Severity categorization
- Initial Contact & Scope Validation
- Guidelines and access review
- Build familiarization
- Test execution (if test-case-based)
- Structured bug reporting in client tools
- Retesting per milestone
- Final report with linguistic feedback
average price range
We operate within standard professional industry rates.
$
25 - 40
per hour
-
In-game linguistic validation
-
Structured bug reporting
-
Screenshot documentation
-
Severity categorization
-
Retesting per milestone
-
Final report and feedback
Request an LQA quote
Final rates depend on platform, build complexity, and testing scope.
how LQA pricing is determined
LQA pricing depends on:
- Platform (PC, console, mobile)
- Build size and content scope
- Project continuity (one-off vs ongoing updates)
- Access level (full build, GM tools, limited access, screenshots)
turnaround planning
LQA timelines are typically defined in coordination with the client’s production schedule.
We understand the complexity behind these estimations. Before testing begins, we review the proposed scope, allocated hours, and coverage expectations to validate that resources are appropriately assigned to each phase of the testing cycle.
*Final timelines and coverage are confirmed after reviewing build access, scope, and milestone requirements.
We understand the complexity behind these estimations. Before testing begins, we review the proposed scope, allocated hours, and coverage expectations to validate that resources are appropriately assigned to each phase of the testing cycle.
*Final timelines and coverage are confirmed after reviewing build access, scope, and milestone requirements.
Ready to Validate Your Build Before Release?
Share your build details and milestone targets.
We’ll help define realistic coverage, reporting structure, and testing timelines that support your release goals.
We’ll help define realistic coverage, reporting structure, and testing timelines that support your release goals.